✧ MOSSKEY0 / 3 keepsakes

A LITTLE LUCK. A CLEVER CHOICE.

The Keepsake Chest

Three seals. Three dice. Something lovely waiting inside.

A closed walnut keepsake chest in a flower-filled conservatory

YOUR WORKBENCH

Begin with a fresh throw

INTUITIONWaiting for a throw

Bounded tactical suggestion

Opened seals stay saved on this device. Reloading starts a fresh throw.

How to turn the key

1. Match the seal. Open Leaf, Thorn, then Flame. Select dice showing the current symbol until their numbers reach the target. Extra points are fine.

2. Keep something in reserve. Used dice become exhausted. When a seal opens, remaining dice and Intuition reroll. If a throw ends, opened seals stay open. You can roll again as often as you like.

3. Listen to Intuition. Reroll changes one die and Intuition itself. Convert changes one die’s symbol. Save +1 adds a point and keeps that die from exhausting on this seal. Convert and Save can be used once per seal.

If the first seal of a throw is impossible, you automatically get one fresh second attempt. A nudge searches a limited number of possibilities; it is a suggestion, not a promise.

Keyboard: R roll, 1–3 choose dice, E effect, U open, H nudge, Esc cancel effect.

Notes from the workbench